// Code of ShenZhou
// shegu.c 蛇谷
// maco 7/15/2000

#include <ansi.h>
inherit ROOM;
string look_crack();

void create()
{
        set("short", "蛇谷树林");
        set("long", @LONG
这是白驼山蛇谷中的一处密林，杂草丛生，树木枝桠茂密，幽暗
阴森，古木盘根错节，有些树根间的裂缝(crack)中响着细碎的声音。
LONG );

        set("exits", ([
            "northeast" : __DIR__"shegu24",
            "southeast" : __DIR__"shegu22",
            "southwest" : __DIR__"shegu30",
        ]));

        set("item_desc", ([
        "crack" : (: look_crack :),
        ]));

        set("objects", ([
            __DIR__"obj/branch"+(1+random(4)) : 3,
        ]));

        set("hide_snake", 1+random(3));
        set("grass", 1);
        set("crack", 1);

        set("cost", 2);
        set("outdoors","baituo");
        set("shegu", 1);
        set("coor/x", -50030);
        set("coor/y", 20200);
        set("coor/z", 20);
        setup();
}

#include "snake_room.h"